draw 2 - dual weapon equip-unequip animations. Delete all contents from folder Quiver - On Back Hip, except for config. draw 2 - dual weapon equip-unequip animations

 
 Delete all contents from folder Quiver - On Back Hip, except for configdraw 2 - dual weapon equip-unequip animations Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper

Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader: Dual Wield Block - Settings Loader: Dynamic Activation Key - MCM: Dynamic Armor Variants: Required for the UIExtensions Menu add-on: Dynamic Collision Adjustment: Required for the MCM to work: Dynamic Enhance Enemy Attributes: Hard require Version 1. Separated the 2 weapon Yamato Chaos Nyx = YRM Yamato MCO moveset compatible Yamato Chaos Erebus = Anchor New Yamato MCO moveset compatible; Updated DAR Framework w animation movement & idle I patched the animations that I have permissions. There is a bunch of usable slots for this. The mod comes with several options to choose from. In 5 days there's going to be a game update that replaces most of the equip / unequip animations with high fps and slightly redesigned versions. 150. This is happening both with dual wielding and only wielding a weapon in my left hand. 99 Sign in to Buy. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 5. With the 'Weapon Equip System 2. 1. Endorsements. 3. Held inputs, equip and unequip animations, and usability in water are all handled here. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speeds: 1. Hello fellow modders, I'm Rougeshot a proud member of. Page 3 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #116247783. Each weapon also has hand pose overrides. Mod Summary: Makes equipped left hand weapons and both staves visible on the player or NPCs. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Using Animation Event to set value to flags such as: sword_equipped, sword_unequippedInitial release on Nexus. Last updated 01 December 2021 1:20AM. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. Page 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. 3 rise. This mod is intended to use with another mod that let you display the weapons of your character in different positions, other than the vanilla ones. Bandaid fixed hands teleporting to the top of the screen during dual magic equip/unequip. Draw 2 - Dual Weapon Equip-Unequip Animations 607 Vampires Cast No Shadow 2 608 Magic Sneak Attacks 609 Splashes Of Skyrim 610. We are truly. A mod to compliment ALLGUD . 1. About this mod. Patreon Mo. Install Draw 2 - Dual Weapon Equip-Unequip Animations in version: 1. 1 Added equip unequipped option; Version 2. Adjusted sword equip and unequip animations to blend with new stance; Added more attack animations to blend with new stance when coming out of the attack--all attacks should now be covered; Added new dual wield sprint animation--in opional files; Added new greatsword sprint--in optional files; Added equip and unequip for weapons. 0 Works with circlets along with headgear now; Version 3. Spoiler YBK123 wrote: My sir thats an amazing mod especially the shield draw is a must have but I unfortuanetly cant use it because I have weapons on back mod and I cant delete it because otherwise my belt. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Endorsements. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. bustanaut. Features of this system include: -Equipping weapon models to the player character. Equip x0. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Either way, this mod provides a bunch of options for you to customize your gameplay experience with those animations. 2. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUsage. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. . Unique DLs-- Total DLs-- Total views-- Version. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Unfortunately though, Immersive Equipment Displays relies on XP32's back shield equip/unequip style animations if you have the back shield placement setting toggled on in IED's . 4. Asset Pack. No scripts, ESPs or additional meshes required. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 5MB: MAX: No. No scripts, ESPs or additional meshes required. 3. Display almost any item found in the game - misc, potions, scrolls, soul gems, ingredients, books, keys, even static objects - if it exists in your LO,. 4. Restricts the melee classes movement. 2 walk_stop. This is a wip animation mod which currently consists of :-30 seconds long idle cycle that evolves from a tense poise to a relatively relaxed one. - Wings and Horn now can be equip as. I've deleted and restored Post animation mods to FNIS defaults. 39(Shield),. - Add many Horns come from Romuska Fantasy Mod and Diano Armor mod. Steps for Installing. Uses Frozen Locomotion and hitman's jump and jump land animations. You can still force its display for screenshot purpose by equipping it and not equipping/unequipping any weapons afterward. 1 Jump. 2 run_stop. Im using the one from here. One-Handed, Dual Wield, Archery etc. Fixed left hand weapon clipping through the character when running while dual wielding. -----. 9. 0) (2. The mod comes with several options to choose from. Mod Description. Display every piece of equipment on the player or NPCs, at once - one-hand/two-hand swords and axes, maces, daggers, staves, bows, crossbows, shields, torches and ammo. Unique DLs-- Total DLs-- Total views-- Version. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader-63834-1-0-0-1645183284. 0) Additional option to auto-equip helmets when combat begins (2. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. Members. Just so you know, you can equip only powers in Dishonored. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Spoiler za5adlo wrote: So u mean it can fix bugs of xpmse sheath animations while u unsheath during run, sheath/unsheath sword + dagger, mace + dagger etc, which. 5 + Microgun Instant Fire. Download: Manual; 0 of 0 File information. Works with any weapon. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. Thank you Khenta for pointing me in the right direction. It's really up to personal preference unless you're looking for "the best option for maximum damage output" then it would be dual wield. hkx files in the swords DAR section of the mod's files (folder 2857) with the matching animations from Immersive. 1. Saves settings as you change them,. #95074083, #101509338, #101529568, #101714258, #102372333, #102383743 are all replies on the same post. Page 13 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94002373. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Skyrim Special Edition Mod Showcase Video of 'Simple Dual Sheath' by SlavicPotato. Adjust back shield equip/unequip idle animation for default package. 150. Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. ) Draw 2 - Dual Weapon Equip-Unequip Animations. In order to make the item's transition be timed with the Equip/Unequip animations, I've made the actual change in the item's transform be a method that's tied to an animation event within the Equip/Unequip animation. json and horse_rider. 2. 22 October 2023, 3:39PM. 1. 1. We're making progress, but it looks a bit odd without a muzzle flash and. 143. 1. Much improved animation than the existing "Smooth Random Magic idle Animation" mod. Install loader. User images. Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 2. If that specific set is disabled in PCEA, the no-sheathing unequip animation works, so the mod/conditions. Endorsements. That allows to easily install the various speed multipliers and swap between them. Paired with Visible Favorited Gear and Draw 2 - Dual Weapon Equip-Unequip Animations, now dual wielding doesn’t look so awkward and my. Original upload 11 February 2021 10:20PM. Page 1 of 2 - Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations - Settings Loader Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. The exception would be if you chose the dual axes, daggers or maces, and single 1H. Again, you have to choose. i have to go back and forth to equip/unequip the weapon in first and third person to fix it it's annoying. No scripts, ESPs or additional meshes required. 1,004. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoUtilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Last updated 01 December 2021 1:20AM. Download: Manual; 0 of 0 File information. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. Weapon Equip (and Unequip) Animation Speed. (2. It's also possible to have dual draw/sheath animations depending on the weapons your character are currently equipping. This mod is intended to use with another mod that lets you display the weapons of your character in different positions, other than the vanilla ones. This will make the player character and the NPCs play this mod's animations when mostly wearing light armor. 1. Instead of equipping or unequipping a specific slot the ability instead works by Item Set. Equip 2 has your follower equip weapons immediately as they are given to them. Equip x0. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. This thread is archived. Saves settings as you change them, automatically loads settings on startup or game load, imThe animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. 685. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoPage 8 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #94652918. #90693208 is also a reply to the same post. You can try to replace them with the sword + shield animation, but the weapons will be equipped/unequipped from the "wrong" side. Initial release. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. 1. Features: Very easy to use - automatically saves and loads settings, no user interaction required. 2 walk_start. Of course, all the above only applies to switching 1 weapon for 1 other weapon, and falls apart if you're dual wielding or have something else in your offhand. The Elder Scrolls V:. 2 run_stop. 13 Feb 2021, 3:07AM. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Mods . Download: Manual; 0 of 0 File information. Basically, I'm stuck where I can have a set of animations that makes it look plausible when I draw two weapons; or one-- but not both in one. So here is another one for your pleasure. Images 1. Unique DLs-- Total DLs-- Total views-- Version. Weapon Equip (and Unequip) Animation Speed. if after every time you select a new weapon you wait about 4 seconds the animation always plays out correctly. Back to top #52 BelstoneFox Posted 13 March 2021 - 04:16 pm. Simple Dual Sheath: No Results :( draw 2 No Results :( Draw 2 - Dual Weapon Equip-Unequip Animations: Draw 2 - Dual Weapon Equip-Unequip Animations - Nexus Mods: equip 2 HDT Equipment V0. A behaviour edit that adds in a few extra equip animations. Im not sure if Korodic misunderstood what you. File archive. Just unequip and re-equip the same weapon and it will work again. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. g. Works on any weapon, vanilla or custom without the need to generate separate meshes. its still annoying to have to wait for this though. XPM supports axes on back and even brings its own animations for it (SWP style and some other). Posts 158. For people who use GDB's or other animation mods that use equip animations download the seperate Equip Animation Patch found here:. 7z ; Added Tweaked Creation Kit ini ;. 1. The Equip Unequip item ability is responsible for actually doing the item equip or unequip. Dragon Priest Player Animation Hover Fly SE: Draw 2 - Dual Weapon Equip-Unequip Animations: Dreadstorm - Mountain Spirit Armor Boss Integration: Optional: Drunk or drugged animations (DAR) hard requirement: DS3 farron Greatsword animation(mco skysa) must: DS3 Ringed Knight sword animations I MCO: Dual Mace. weapon types: long gun, short gun, and melee. Saves settings as you change them, automatically loads settings on startup or game load, imPage 15 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: In response to post #101719783. This post I found in a forum contains a Megaupload file for a DSR port that some random stranger kindly made (the link is broken so you have to manually copy/paste it into your browser FYI), from there you just install the mod and run the patcher as you normally would for Oldrim and bam, you now have a working version of DSR for SSE! adjust default 1hm draw/sheathe animation. This mod modifies the Vanilla Two-handed sword Equip and unEquip animation. using DynamicAnimationReplacer(DAR) to setup different idle animations for different weapon draw scenarios. As far i know, they are not included in XPSSE and Ecotone + Immersive Animations is tricky. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. Weapon Equip (and Unequip) Animation Speed. Fixed bug with. -Forward and side directions for run. When any other equip item ability are activated the actual equip/unequip is done by the Equip Unequip ability. By working with ItemSets it ensures the wrong. It's silly and really an oversight IMO. hkx. Mern's edit : faster paced and more fluid. In the MCM tick "Turn Mod Off" it may take a few in game seconds for the NPCs to stop their animations, unequip all weapons 2). Saves settings as you change them, automatically loads settings on startup or game load, imDraw 2 - Dual Weapon Equip-Unequip Animations Started by Site Bot , Feb 11 2021 10:20 pm «. Created by Korodic. Added Vanargand Animations - Crossbows ; Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added Draw 2 - Settings Loader ; Added Realistic Paper ; Added High Quality Food and Ingredients ; Added Literally Unplayable - The Forgotten City Patch ; Added Save the Icerunner - Lights Out Alternate Routes ; Added Improved College. 00:41 - 00:49 Buff enchantment effect. 1. It replaces some animations from XPMSSE as well. Unique DLs-- Total DLs-- Total views-- Version. -Sprint. Browse Equip And Unequip Animation With Als 13 Advanced Locomotion System V4 With Unreal Engine 5 buy products, offerings, and more in your community area. Added optional file that doesn't play unequip animations for bound weapons. When the spell is equipped, the idle animations are 6 each for the right and left hand. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. this is only a minor glitch but can be annoying, especially if you like to unequip your sword while your in the holstered stance. 0. 0 (BETA) Removed SSE Parallax Shader Fix v1. Version. Description: Changes in V3: - All outfits remove tail slot. Endorsements. Unique draw/sheathe(eq/uneqip) with: dual wield; 1hm + shield; 1hm + left hand empty; back shield; back dw; back 1hm + left hand emptyBandaid fixed dual bound swords crashing the game when sheathing them by forcing them to use the vanilla unequip animation. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoA mod that let you choose weapons draw/sheath animations, using Dynamic Animation Replacer (DAR). To be able to draw/stow two weapons at once, you need the Dual Wielder Feat. Unique DLs-- Total DLs-- Total views-- Version. 1. 2. 11/03/19 : - Fix the two handed block animation for spears and halberds. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. ) For any others things, if you have doubt, contact me, I will try to answer you fast. etc. Complete pack for Immersive Animations - Features NMM Installation - Includes all optional files for quick and easy installation. Unique DLs-- Total DLs-- Total views-- Version. Endorsements. Download optional Belt fastened quiver file from AGO. Features of this system include: -Equipping weapon models to the player character. Since I can't post a bug report I'll leave it here. Skyrim PC版のMODについての情報や雑談をしましょう。自由にPostしてください。使い方や新情報などいろんな話題OKです。Equip 2 - Follower Dual Weapon Equip-Unequip Behavior Improvement. Installing/Uninstalling. - Wings and Horn now can be equip as. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoLogger says Legacy 68629 Stf_equip. The mod comes with several options to choose from. - Dual animations fixed; Version 1. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. GoodSteve Posts: 607. All credit for locomotion and jumping animations goes to visualcore and hitman47101, respectivelyAND If You using dual wield parry mod, kingsglaive must be lower then dual wield parry. 1,876. 0. With the 'Weapon Equip System 2. 0 Works with circlets along with headgear now; Version 3. When I draw one weapon with the dual-wield friendly animations, I reach for two weapons, and am apparently unsheathing my magic from my back as well. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. It is completely safe to install/uninstall any of them anytime during your playthrough. Initial release of the mod. The player's in-game avatar is more than a simple graphic, as it can also hold, display, and provide natural access to any kind of. #90533453, #90575188, #90575708, #90576228 are all replies on the same post. Updated aneirin's token fix to also apply to vessel deactivation debuff. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. json and horse_rider. . 3. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. Subscribe: and unequip animation with als! fixing equip and unequip animation system of the adv. Adds MCM Helper support by creating from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic. 1. 2. Posts 158. Same concept, different implementation. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight. -set a normal sword to the right hand dpad quick select. So it's a known issue and already fixed on the beta. Last updated 23. 5 dead. 0 aims to only cover weapons that actually have extended draw animations, as most weapons in the game don't, making the corresponding animation file essentially useless. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapoThis mod is not opted-in to receive Donation Points. -Idle. The issue I was trying to fix was animations for mace and axe equip and unequip with shield on the back. 0 Now contains follower support; Version 4. Instead of equipping or unequipping a specific slot the ability instead works by Item Set. Fixed bug with. If they are using a combat style that supports dual wield, they are using a single handed weapon and their left hand is oVersion 1. Yeah, dual casting seems a little OP. Draw 2 adds animations from Extra Drawing Animations, utilizing Dynamic Animation R. Heres what I did :1) Created a folder named. Hello. Unique DLs-- Total DLs-- Total views-- Version. Speed up/down weapon equip animations and optionally make the Microgun spin up instantly. 1. r/Terraria • Eschaton resprite for Reality Mod. You can set the animation for pulling out your strap in the . The mod comes with several options to choose from. A shield requires a full action to don/doff, as shields are intended to be strapped in, not just held. Self Targeted, and Master Spells Unique Soul Trap Animations Unique Bound Weapon Equip, Unequip, and Bow Draw Equip and Unequip. Added Draw 2 - Dual Weapon Equip-Unequip Animations ; Added DVA Dynamic Vampire Appearance ; Added Dynamic Mercenary Fees ;Said cosmetic will be hidden every time you equip/unequip weapons. jolrv2 (Certified). This fixes that. By GlupTino. 00:35 - 00:40 Can buff when dual wield. 153. Delete all contents from folder Quiver - On Back Hip, except for config. 1. Saves settings as you change them, automatically loads settings on startup or game load, im This video covers two of my latest mods, Draw 2 and Equip 2. Endorsements. 01/31/21: - Add equip/unequip animation to XPMSE Spear in back for first person. 4 equip/unequip. When I draw one. Page 1 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Draw 2 - Dual Weapon Equip-Unequip Animations Read the description for install instructions! Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Uploaded: 11 Feb 2021 . DAR Smooth Animations. This mod adds new equip/unequip animations to the XPMSSE Style Fitting Animations. Is it possible for one to replace equip/unequip animation files for weapons? Like. g. Utilizing Dynamic Animation Replacer (DAR), this mod intends to correct a massive oversight from Bethesda. Download:. 1. Localization support. There is only a DAR version, which works for both genders. json and horse_rider. Supported Engine Versions. Download: Manual; 0 of 0 File information. Page 11 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: Hello there, I am using xpmse and there are already some animations integrated but I really like the animations for staff. The best way to contact me is e-mail. Page 10 of 15 - Weapon Styles - Draw-Sheath animations - posted in File topics: In response to post #117046573. Equip weapons with either 1 or 2 hands; Use a custom hotkey to change grips; Change grip in 1-2 seconds; Level/Use the skill of the grip you're using; Shields/Spells are re-equipped in off-hand as you return to one-handed grip; Weapons return to their default state when you unequip them; Dual wield 2 two-handers, though they must be. 0. When you pull out your strap, you will not be able to use any other weapon until you unequip it and you cannot use this mod unless you have a pistol in your weapon inventory. Pages. (2. gpf010_1hm_idle. Endorsements. Download: Manual; 0 of 0 File information. Draw 2 - Dual Weapon Equip-Unequip Animations Dragon Infused Daedric Armor Dragonbone Ebonsteel Armor SE Dragon Master Armory 2. 1. VRIK will display and fully animate a virtual body while matching its movements to those of the player. The mod comes with several options to choose from. Endorsements. 154. About this mod. Saves settings as you change them, automatically loads settings on startup or game load, imports settings from an existing save, so you don't have to spend time in MCM again with each game. By base animation, I mean whatever MO's virtual directory is using for these files: The left-hand style animations used to work. CollectionsPage 2 of 16 - Draw 2 - Dual Weapon Equip-Unequip Animations - posted in File topics: v1. Welcome to Fragoso Entertainment LLC Our mission is to create brand new innovative games; keep viewers up-to-date with the latest trending topics; and create. 1 Jump. Nothing against ALLGUD, it still has its uses - but I need to squeeze every potential bit of performance of my game that I can and I dont need the bells and whistles. The mod comes in a convenient FOMOD installer. 2. The best you can do is manually overwrite the . Now when my main unsheathes in sneak he T-floats with every weapon and magic but bow which sneak bow was provided by PCA. 0) Placed helmets will be removed when a chest piece is not equipped; Equip/Unequip of headgear specific hoods that do not have a Lowered Hoods variant (Lowered hoods variants included in update 2. Works on the player and optionally on any loaded NPCs (configurable in the ini file). . Unique DLs-- Total DLs-- Total views-- Version. Original upload 11 February 2021 10:20PM. -1 = ignore. Main Animation List : 27 attacks (7 combo) 3 defense. Fix T pose for back and default package. Unsheathing two dual wielded swords while moving give a very awkward animation in the right hand which will be raised above the head and then snap back into position. 1. HKX Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapon, regardless of your offhand weapon. Animation types (Root Motion/In-place): 11. More focused and intense. Steps for Uninstalling. Version. To my knowledge, current mods that provide for a character to carry a one handed sword on the back don't have animations with sound. Weapon drawing (when you equip or unequip your weapon) are dependent on your right hand weapo. . Created from scratch MCM for Draw 2 - Dual Weapon Equip-Unequip Animations by Korodic to support MCM Helper. The aim of these animations is to give the female character a more intimidating and battle ready sense while out of combat. - Dual animations fixed; Version 1. #6. Initial release of the mod. Endorsements. Only use if you are good with installing manually or will be installing with Nexus Mod Manager. - Ash/Survival Gear: All NPCs except followers may equip backpacks while traveling outside of settlements. (Only if your left hand is empty)- New animations for equip-unequip spear in back, for throwing knives and axes for blocking with javelin. esm. hkx from IED conditions and the unequip animation is Original mtidlemuscularoffset.